How can you build efficient Urban communities, homes, and businesses?

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Who Needs Grids?

Today, we build as much as possible in grids, or in intersecting systems of grids.  This makes for a great sort of top-down organization, and can make navigation easy for folks who think that way.  We do this at the city-scale, but also within buildings -- the shapes of rooms and networks of hallways.  Most of our building materials are rectangular to accommodate this.  But what if there are cheaper ways to increase efficiency of space use, and improve the navigator's individual experience even if a top-down systematic view is weakened in the process?  What if the revolution in building materials and construction methods that we're on the cusp of enables us to throw away many of these old assumptions in favor of a radically different approach?

 

What if we thought about organizing things from a first-person perspective, instead of a top-down perspective?  Are there opportunities to completely change the way cities and buildings are laid out?  Can roads and hallways be branching or looping, almost organic, with some sort of mental organizing principle always governing which branch to take for which purpose?  Simulation could be used both to optimize use of space (or construction cost, or utility accessibility, etc) as well as navigability of the path system.  Paths could exist in three dimensions even without the traditional concept of floors.

 

I don't think this is a good example of how to do it, but at least it tickles the brain a little: http://www.joelsimon.net/evo_floorplans.html

 

We can apply similar principles to zoning.

Interesting idea.  This path design article talks about how to create organic paths:

Least Resistance: How Desire Paths Can Lead to Better Design

What if we thought about organizing things from a first-person perspective, instead of a top-down perspective?  Are there opportunities to completely change the way cities and buildings are laid out?  Can roads and hallways be branching or looping, almost organic, with some sort of mental organizing principle always governing which branch to take for which purpose?  Simulation could be used both to optimize use of space (or construction cost, or utility accessibility, etc) as well as navigability of the path system.  Paths could exist in three dimensions even without the traditional concept of floors.

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We can apply similar principles to zoning.

I don't see how that could work. Zoning doesn't work that way.

Your linked example produces unusable room shapes, but an additional layer of processing could produce fewer acute corners.

What if we thought about organizing things from an ecological perspective

https://duckduckgo.com/?q=ian+mcharg+design+with+nature&t=hj&ia=web

This old analog method would mesh well with the Voronoi cell approach.